Once you have all the entities you want, you can save the project as a Z2F file.Ī dialog will pop up where you specify the name and location of the file. If you want to add a language, consult the APE2 Official Support & FAQ Thread for instructions. You can then repeat this procedure for other languages by selecting available languages from the dropdown menu. Once you are happy with the zoopedia, save it by clicking the Save Zoopedia button. Make sure the paragraphs are separated like this. If a field does not apply, for example for objects, just leave blank. If you have loaded an existing Z2F file, the zoopedia might be loaded into APE2 (partially) and you can modify it.Įnter the values like this. ![]() Once you have created an entity in your project, the properties tab will let you create a zoopedia for it. Once you are happy with your properties, you can save them back to the entity's XML by clicking the Save Changes button. Start your property name accordingly with b_, s_ or f_.Īfter clicking the Add Property button, the property will appear in the right place. If you want to add a property, you have to decide which type it should be - bool, string or float. Some string and float properties have lists of default values that you can use, or create your own by typing the value you want. You can then change the properties as you wish. Once you have loaded or created an entity in your project, the properties tab will display the current entity's properties. Then hit the "Delete from Project!" button.ĪPE2 allows you to edit three kinds of properties for your entities: Bool(ean) Properties, which are either True or False and represented with a checkbox, String Properties, which can hold any text, and Float(ing point number) properties, which are restricted to numbers. To do so, first select it in the dropdown menu. If you don't want an entity in your project anymore, you can also delete it. Here, a clone of the Ankylosaurus (Nodosaurus) was created. You can now add other entities to your project in the same way.Īny changes (zoopedia, properties) you make are always done to the current entity, which is the entity currently shown in the dropdown menu. The new coding name should then appear as the current entity on the top. Type your new coding name in the field on the bottom, then hit the "Clone into Project!" button. When you start the program, you will see this:īrowse the entity tree for the entity you want to clone, in this case the aardvark. If your Zoo Tycoon 2 installation is not in the default path, you must specify the correct path in config/dirs_zt2.txt. Create a shortcut to APE2.exe on your desktop, if you like. ![]() Unzip the content of the ZIP file to a folder of your choice. You don't have to worry about file versions because APE2 reads the Z2F files just like ZT2 itself.ĭownload the latest version of APE2 from my signature (Resources > Software > APE2). So you have made some skins and want to keep both the original and your version ingame? No need to recode the original manually, because this program does it for you! It allows you to create a 1:1 copy of any official file or download installed in your ZT2 folder. So I recently struck a gold mine known as "zoo tycoon 2 mods" which have let me put animals in gmod I have failed at before, such as the blue footed booby, leatherback sea turtle, goblin shark and macaque, also cause I wanted to do more paleogene creatures besides paraceratherium.Also see: APE2 Official Support & FAQ Thread Warning, before you comment keep in mind I will never make this into an npc, also you're not allowed to either
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